AI Insights · Timothy · April 2025
Top 5 io Games Performance on Unified Platform in Costa Rica Q1 2025
Discover the performance trends of the top 5 io games in Costa Rica during Q1 2025, including downloads, revenue, and active users.
In the first quarter of 2025, the top io games in Costa Rica showcased a variety of trends in downloads, revenue, and active users. Here's a closer look at the performance of these popular games, with data sourced from Sensor Tower.
Snake.io - Fun Snake .io Games from Kooapps Games saw weekly revenue fluctuate throughout the quarter, starting at $1 and peaking at approximately $27 in early March. Weekly downloads began at around 5.3K, declining steadily to about 3.3K by the end of March. Active users started at 46.3K, rising to a high of 50.8K in late January before settling at 44.5K.
Paper.io 2 by VOODOO experienced a decrease in revenue from $90 to $14 over the quarter. Downloads showed a similar downward trend, beginning at 2.2K and ending at 1.8K. Active users fluctuated, peaking at 20.7K in mid-January before declining to 17K by the end of March.
Snake Clash! from Supercent, Inc. had varied weekly revenue, with a high of $45 in late January. Downloads increased from 1.1K to a peak of 3.6K in mid-February, then stabilized around 2K. Active users grew from 14.1K to 20.5K by late March.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES had minimal revenue activity, with minor peaks throughout the quarter. Downloads started at 922, reaching 1K in January, then gradually declined to 438 by March's end. Active users showed a similar pattern, starting at 7.1K, peaking at 7.8K, and ending at 5.9K.
Mosquito.io, another title from Supercent, Inc., had no revenue during this period. Downloads began at 1.3K, with a gradual decline to 634 by the quarter's end. Active users followed a similar trend, starting at 3K and decreasing to 1.7K.
For more detailed insights on these apps, visit Sensor Tower.